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Author Topic: Recording Tips?  (Read 493 times)

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Offline Bruce T

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Recording Tips?
« on: December 22, 2011, 08:15:01 PM »
Can someone offer some tips for good recording?  I am still learning this thing.  I export to WAV and then burn a CD.  I use my car CD player to listen and evaluate the outcome.  The result is okay but not great.  It's not lush.   The sound is not when you buy a CD.  When I listen directly to the song when played in FL Studio,sounds pretty good.  So far I only adjust the volumes of different instruments in the mixer.  Everything else is set as default.   Is it really possible to produce great sound quality CD in FL Studio?  (To sell to the public)  Do I need expensive equipment?
Thanks.
« Last Edit: December 22, 2011, 08:27:00 PM by Bruce T »

Offline Unaspected

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Re: Recording Tips?
« Reply #1 on: December 23, 2011, 08:06:05 PM »
Firstly, yes the equipment does get expensive. Secondly, yes FL is perfectly capable of creating consumer grade products.

As for recording; there are so many aspects but I'll run through things that I personally feel are important and happen to spring to mind now.

1) Above all things: Know your microphones. Study the frequency response and consider how you would EQ sounds after tracking, then get the microphone to do the job for you (as far as it can). I've found that I rarely have to do anything other than apply extra HP and LP filters when my microphone choice has been spot on.

Also pay attention to the polar pattern of the microphone. This will heavily impact on the clarity of recording and the amount of bleeding/spill that occurs between sounds when tracking more than one sound source.

2) Room size: Consider that a small room is going to impact more on the amount of natural reverb. So if you're going to be adding extra processing and especially artificial reverb, choosing a medium sized room might be a better decision. You can of course use closer mic techniques but then you might need to consider using compression whilst tracking and a lot of dynamic information will be lost. This might not be a bad thing, depending on the mix.

3) Length of session: If this isn't a factor then you're very lucky. Otherwise, be realistic about what you want to achieve. Make sure you get one thing done well and everything else is a bonus.

4) Planning: With the above in mind, when you know what you're doing, make sure this is obvious to whoever you are recording and keep in mind that you are running the session. Don't allow yourself to be sidetracked by requests that won't ultimately contribute to what you are intending to record. Contemplate the validity of what you are setting out to do, if extra suggestions don't come close, put them aside for later.

5) Don't forget: Just because someone's suggestion didn't seem to fit the recording agenda for the day, it doesn't mean it won't be useful later or worth thinking about. Never drop something just because you're focussing on a goal.

6) Almost paradoxically: Get used to dropping ideas and working methods on the fly. Formulate different ways of achieving the same result so if one doesn't work, you have a fallback plan. If time is an issue, being able to make quick decisions about what to drop and what to run with are studio gold. This will also demonstrate good management and therefore good production techniques.

7) Know your subject: Get to know who or what you are recording as well as possible. Listen to work already recorded if there is any. Search Google to see how other people have approached similar subjects. Talk with the people you will be recorded. Find out what they like and what they are expecting. Work with an understanding of their personalities and form recording sessions around these attributes.

Seriously, even setting mic stands at the correct heights for vocalists *before they have even arrived seems to generate a lot of confidence. It shows that you've been paying attention and demonstrates that the players are the main focus. I like to be as invisible as possible in the studio - by which, I mean that the session runs smoothly around the performers and not around me or the studio equipment.

8) Communication: It might sound simple but talk with the people you are recording. Let them know when they are doing well to encourage them and tactfully redirect them when the results are not as you desire.

9) Realtime Analysis: Keep in mind what you can achieve through editing and processing. Therefore, don't dwell on things that you know can be fixed later - especially if there is no other way to do something at the time or if the performer turns out to be not quite as skilled as you were expecting.

10) Experimentation and Learning: At first, experimentation is part of the learning process and several mistakes will be made. One thing that I hope all recording engineers can agree on is that the learning process never stops and therefore experimentation should never stop either.

What does change is the level of confidence, knowledge and understanding so that when you are comfortable with what you are doing, your experimentation will start to sound better and reap more usable results. Again, however, don't let experimentation get in the way of a fluid session. It must be equally invisible.

11) Energy and Spirit: Keeping these high as possible without causing fatigue is vital to a good recording. This is where all that confidence and fluidity come into play because as the session rolls you'll find the performers coming out of their shells and getting closer to their potential. If you don't notice this, something is being blocked and it will need addressing - with your self being the first person to quiz.

12) Own the Session: Be responsible for your work. All that you use are simply tools. At the end of the day, it's your mind that will decide how they are used and to what extent. People often feel a lot more comfortable if someone else can take charge.

There's loads more to write but that's it for now.



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Offline Bruce T

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Re: Recording Tips?
« Reply #2 on: December 23, 2011, 09:18:10 PM »
Thank you so much for your time and comments.  I guess I have a lot to learn.  I should point out that I mostly use VST instruments and have minimum use of mic.
Are there tips for when you are exporting to wav?
Are there tips when you only use VSTs instruments?
Thanks again.

Offline kicyourface

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Re: Recording Tips?
« Reply #3 on: December 23, 2011, 10:05:43 PM »
FLstudio is powerful and a serious player in the DAW game.  This is almost undebatable. 

Yes you can stay "in the box" and make great sounding music. 

I hate the word "engineering".  Or "mix engineer".  It just doesn't elude to how much of an art mixing is.  Art rather than science.  It can sound real scientific when you hear engineers talking about compression ratios, parametric EQ, reverb algorythms, bit depth, phase, LFO's, yada yada yada; And yes, you will eventually need to learn these things and really just make learning part of your routine.  As you learn these things and develop your technique, you'll eventually be able to bring rough recordings or rough mixes up to a more inviting an dcleaner sounding mix.  But the songs you hear on the radio, these producers are mixing expressively.  Each one having their own "style".  It's this "style" that makes money and appeals to the listener.  They aren't just cleaning up a mix and putting the "radio gloss" on it.  These folks have studied the tools at hand and integrated them into second nature techniques so that they could focus on thier vision for the song. 

If you want your mix to sound better, commit yourself to learning (and as suspected studios says expeiramentation /spelling(i'm retarded). 

And it's very hard to tell you where to start, as far as learning, there is no chapter 1.  And there is no chapter 10.  There is no graduation day.  Likewise there is no perfect place to start.  Being here and surrounding yourself with musicians and ideas is a good idea.  Before their was fancy little forums like this, there were owners manuals (open up the help menu from FL STudio, it will blow yer mind, image line should charge seperately for it haha). 

Go make some songs and come back and ask specific questions.  Cuz like i said, after a certain point there is no right way, there is only style.     

Offline Unaspected

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Re: Recording Tips?
« Reply #4 on: December 23, 2011, 10:46:47 PM »
Thankyou. You're welcome. :)

From what I am still learning, most of the recording process is about communication when it comes to recording other people and getting the best out of them but you can still practice similar approaches when you're working alone also; in terms of planning and session running.

There are no real tips when exporting to .wav file but I'd follow these basic rules: When bouncing a track to free up CPU, make sure you export with the highest interpolation setting possible and use 32 bit floating point depth. Sample rate can be a little more subjective. Personally I think that 44.1kHz is perfectly adequate for most purposes. In my personal opinion you never need to use sample rates over 96kHz.

I don't consider use of VST instruments any different to treatment of any audio source. Whatever you're using, you want it to sound as good as possible or functional within a mix - because some mix elements will sound really bad when soloed yet help to bring the mix to another level; so, again, quality is subjective.

As far as VST instruments go I guess my number one tip would be to use automation of the synths to create movement and provide interest.

When you're designing patches for synths one good method to create several sounds quickly is to tweak until you have what you want, then clone and continue working on it to find another cool sound. Keep doing this until you have pushed the sound beyond sounding like the first and you might find you have an interesting little bank of sounds to blend together to create that movement and evolution of sound that holds the interest of the listener.

Another synth patch creating technique that I'm currently using to create V-Station patches is to approach it as though you're making a track with just one synth. Use it for drums and everything. Keep layering it up and listening to imagine what might make it sound even better, then design that sound. This is a really good way to make sounds that work in the context of a mix - which is important when you want go-to sounds that are easy to drop in to perform certain tasks.

Limit the number of VST instruments that you use. This might not be good for everyone as some people seem to like having huge synth collections but I find that having a few synths that I know well and sound great is much better than being overwhelmed by a list of synths, some of which you might never even use or have stopped using.

For the same reason, I would advise you do the same with you VST processor list. Cut it down as far as you can. I used to have several columns dedicated to processing effects and synths. Now I have 1.3 columns of processing effects and a very short single column of instruments.

As I say, this might not be for everyone but I know that everything on my lists sounds great and is useful. This way I am also creating my own sound through plugin choices.

Of course, I used to think that many of the plugins I've stopped using sounded great but maybe I've found a more stable, less CPU hungry alternative or simply a better sounding plugin. Now, for the sake of backwards compatibility and for collaborating, I keep all my old VSTs jumbled up in a folder I call "Legacy". The order of whatever is in there isn't as important as the rest of my VSTs so I just drop things in there and FL can sort it out. I never need to see what's in there because I've told FL not to display them, though we're probably talking about 100 or so VSTs - most of which were freeware.

Don't always rely on built in FX in synths - because a lot of the time its either inflexible or just not as good as stand alone processors. This isn't always the case, of course. For example: Whilst the V-Station's distortion isn't very flexible and doesn't sound amazing, it is functional for some jobs which means that it can rock within a mix or even in context with some soloed sounds. But I know I have other distortion available that sounds much better to apply on the mixer channel. To extend the example of distortion: Massive has more distortion flavours and can sound quite amazing but it still can't do multiband distortion like OhmForce's Ohmicide. So I'll often add a little extra that way or just use Ohmicide distortion instead of that found in Massive - I think this is a particularly important consideration when working with dubstep type sounds.

Layering, of course, is probably the biggest advantage of VST instruments. You really can make any sound that you can imagine within the box. Think about the sound you're looking for and then contemplate how each frequency band would be occupied by the sound in reality. This is a good way to approach synthesis because you won't often create a sound with just one synth or just one instance - unless it's a sub bass or kick and then you won't want that frequency range too muddled anyway.

The layering principal is similar to using multiple mics to record something. I've placed four mics on a kick drum before and had a number of fellow engineers question the validity until they heard the results. It makes sense when you think about the parts that make the kick drum sound: The sub, the beater, the skin, the drum, the room. If you wanted to model an acoustic drum kit kick synthetically then you would want to craft each of these elements with different instances of a synth - or different synths.

I've really got to get round to making YouTube tutorials.



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Offline Unaspected

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Re: Recording Tips?
« Reply #5 on: December 23, 2011, 10:57:16 PM »
But the songs you hear on the radio, these producers are mixing expressively.  Each one having their own "style".  It's this "style" that makes money and appeals to the listener.  They aren't just cleaning up a mix and putting the "radio gloss" on it.  These folks have studied the tools at hand and integrated them into second nature techniques so that they could focus on thier vision for the song.

I think that's a really important point. Especially when one considers how "clean" digital audio can sound to start with. One benefit of this is that there is plenty of room for detail, which is often all that is missing in non-commercial tracks.



If you want your mix to sound better, commit yourself to learning (and as suspected studios says expeiramentation /spelling(i'm retarded).

Hehe. I don't often pull people up for this but . .Hehe. It's Unaspected Studios. I didn't realise you were talking about me until I read it twice.  :hehe:



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