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Author Topic: Audio Editors  (Read 7166 times)

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Offline SingingCrane

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Audio Editors
« on: October 13, 2005, 04:23:16 PM »
Free:
NEW! Quick Audio **VST Support! (as seen on KvR) Download
Audacity
AudioBlast
FreeSoundEditor *Opensource
WavePad Free *Commercial versions available*


Commercial:
Sound Forge
WaveLab
GoldWave
FlexiMusic
Adobe Audition - Sequencer


Feel free to add links for decent audio editors in this thread. Please verify that the links are good and NOT for pirated software. Once you post a valid link, that link will get added to this list and your post will be deleted. Thanks!
« Last Edit: November 04, 2005, 11:57:18 AM by SingingCrane »
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Re: Audio Editors
« Reply #1 on: October 17, 2005, 04:01:38 PM »
In the interests of clocking up my post count, to show enthusiasm and to give the impression this awesome site is catching on real quick - thanks for the links! :)
I was just thinking: we need a link for Audacity, it's just such a neat little app. :) You can even load VST(i)s in it now. Never tried plug-ins like generators, though.


ZS

Offline ouroboros

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Re: Audio Editors
« Reply #2 on: October 22, 2005, 10:26:24 PM »
How is audioblast?  Looks simple enough.  Of course, I could use FL's, but for whatever reason, I haven't found it intuitive.  I probably just need to use it more :)

Offline GermanFafian

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Re: Audio Editors
« Reply #3 on: October 23, 2005, 05:14:56 AM »
I still use the editor that comes with FL as it does all I need it for.
   I tried  others but were way too complex for my needs so.........................
        What I really like is Wavelab for sequencing full CDs.
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Re: Audio Editors
« Reply #4 on: October 25, 2005, 05:06:01 AM »
Dunno 'bout Audioblast... though Audacity is a terrific editor, and free to boot.

Offline PMental

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Re: Audio Editors
« Reply #5 on: October 25, 2005, 08:16:06 AM »
Goldwave is a good choice for the economically challenged, used it a lot in the past. Never really liked the interface of Audacity, although it's probably a nice editor as well.

Fortunately for me I got Wavelab Lite with my soundcard and it's quite enough for all my needs!

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Re: Audio Editors
« Reply #6 on: November 06, 2005, 10:29:23 AM »
I started on Audacity because

a) It's multitrack like Cool Edit
b) you can actually zoom all the way in and manipulate every individual point in the wave cycle (great for Sytrus' sample importer)
c) It supports VST
d) It can record "what U hear" from my soundcard
e) It integrates PERFECTLY with FL Studio
f) Cheap as free.

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Offline stk

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Re: Audio Editors
« Reply #7 on: April 16, 2006, 06:20:00 AM »
Does Audacity support editing sample loop-points / basenotes yet?

sk

Offline Dizzy_Dick

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Re: Audio Editors
« Reply #8 on: May 05, 2006, 05:20:32 PM »
I'm thinking about picking up a commercial audio editor for mastering my FLS projects. Certainly cannot afford Wavelab 6's price tag. Possibly can afford Sound Forge 8 (surviving on peanut butter and jelly on white for a few months). Definitely could scrape together enough cash for Wavelab Essentials (based on Wavelab 4). Any opinions on these editors? Thanks. :shrug:

Offline Ricdude

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Re: Audio Editors
« Reply #9 on: May 05, 2006, 07:24:30 PM »
Does Audacity support editing sample loop-points / basenotes yet?

sk

If not we can always add it to the source...  Where's the spec for loop points in .wav files?
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Offline stk

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Re: Audio Editors
« Reply #10 on: June 06, 2006, 03:15:56 AM »
Does Audacity support editing sample loop-points / basenotes yet?

sk
If not we can always add it to the source...  Where's the spec for loop points in .wav files?

Haven't the faintest, tho I'm sure you could find out easily enough.
Are you an Audacity developer?

Offline christhomasscog

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Re: Audio Editors
« Reply #11 on: June 06, 2006, 06:03:29 AM »
Does Audacity support editing sample loop-points / basenotes yet?

sk
If not we can always add it to the source...  Where's the spec for loop points in .wav files?

Haven't the faintest, tho I'm sure you could find out easily enough.
Are you an Audacity developer?

It's Open Source isn't it? And Ricdude is a systems analyst (who did put the anal in there?), so it might be worth giving it a shot! :idea:
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Offline Ricdude

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Re: Audio Editors
« Reply #12 on: June 06, 2006, 06:53:20 AM »
I've contributed to open source projects in the past.  One of my packages is still distributed with most Linux systems.  It's even on the companion CD for Solaris.  Don't ask my why, it's pretty lame (but it gets the job done, so...)

But back to the point, if someone can find the specification for loop points in .wav files, I can probably add an "export as looped .wav" feature to audacity.  No bets as to how long it'll take.

I find if all I'm doing is adding loops to a sample, the built in FL wav editor is sufficient...
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Re: Audio Editors
« Reply #13 on: July 07, 2006, 02:55:09 PM »
But back to the point, if someone can find the specification for loop points in .wav files, I can probably add an "export as looped .wav" feature to audacity.  No bets as to how long it'll take.

Is this wave file format description what you're looking for? Check out the sampler chunk description, I think that's where it is.

A long time ago I learned how to parse and load a wave file, but only the most basic ones with just a format and data chunk, all the added stuff I don't know about. Just browsing the description at the link above, I'm not clear on where they're saying all the extra chunks are, after the basic format but before the data, or after the data chunk altogether. I think before the data, but I'm not sure. It's been so long since I did poo with programming that all that dword alignment and offset stuff is confusing me.

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Offline Ricdude

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Re: Audio Editors
« Reply #14 on: July 07, 2006, 04:17:45 PM »
That looks like the right stuff.  I'll have to play with some looped wavs to make sure I understand the chunk structure definitions, and how they're used.  Then comes the fun part of figuring out how to tell Audacity how to save it...

Don't hold your breath.  :P

EDIT: I took a look at the audacity source, and it looks like it relies on libsndfile to save files.  It also looks like the latest version of libsndfile (at least) supports the saving of smpl chunks via the "instrument" capability within libsndfile.  So, audacity would have to allocate an SF_INSTRUMENT structure, populate it (check the label track for a "loop" tag?), and save the file.  libsndfile should take care of the rest.  It's also possible that the 1.3.x release may have some support for looped wav files, too.  I'll take a look at the 1.3.x audacity source later...

EDIT2: 1.3.0b_beta doesn't look like it can save a loop point either.  but code from ExportMultiple will be invaluable in reading a label track's markers...  (software archaeology at its finest)
« Last Edit: July 07, 2006, 06:56:14 PM by Ricdude »
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